The 2009 PlayStation Award Winners Are… [Sony]

Every year Sony Computer Entertainment Japan recognizes the biggest selling domestic titles on the PlayStation platform with the PlayStation Awards. The ¥500,000 (US$5,700) "Gold Prize" is given...


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One day after the ship date of its DS game Might & Magic: Clash of Heroes, the newest project from Critter Crunch developer Capy has been somewhat revealed: a collaboration with artist Craig "Superbrothers" Adams and singer Jim Guthrie, called Superbrothers Sword & Sworcery EP.

We aren't sure exactly what this is: the description on the site describes it in terms like "a brave experiment in I/O cinema" and "a crude videogame haiku about life, love & death." It appears to be for the iPhone platform, and the "EP" in the title suggests a short-form experience. Whatever it is, we desperately want to know more, as you will after you watch the teaser after the break.

[Via GameSetWatch]

Continue reading Capy's latest: Sword & Sworcery EP, a 'brave experiment in I/O cinema'

JoystiqCapy's latest: Sword & Sworcery EP, a 'brave experiment in I/O cinema' originally appeared on Joystiq on Wed, 02 Dec 2009 18:00:00 EST. Please see our terms for use of feeds.

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Metareview: James Cameron’s Avatar

Here's a dreary, uncomfortably true comment about the state of movie-licensed games: When we saw the average that James Cameron's Avatar currently sports on Metacritic, our first thought was, "Wow, a 65, not bad!" Here's how it was sized up by a few outlets:
  • VideoGamer (70/100): "James Cameron's Avatar: The Game is easily one of the best movie licensed games I've ever played, but at the same time it's not good enough to stand alone as a must-own title. While the presentation is great and the combat generally enjoyable, the missions leave a lot to be desired - and there's little of the sense of wonder that the movie promises."
  • IGN (68/100): "There's nothing disastrous here, and the RDA shooter side of things performs well enough to be occasionally enjoyable. The quest design, including both the main and side tasks, is about as generic as they come. Go here, collect this, plant these bombs, or kill this and then return to me."
  • Game Informer (65/100): "These shortcomings are a shame considering the game's interesting gameplay twists. Avatar features a solid RPG element that unlocks new armor and upgraded weapons at a steady pace. Players also unlock new skills (i.e. buffs) that help spice up combat a little, but can't overcome the gameplay imbalances."
  • GameSpot (55/100): "It's not a bad game, and portions of it are competent, if not quite remarkable. But Avatar wears thin quickly, and the story is too fragile to compensate for the deficiencies.

JoystiqMetareview: James Cameron's Avatar originally appeared on Joystiq on Wed, 02 Dec 2009 17:00:00 EST. Please see our terms for use of feeds.

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PSP | Jak and Daxter: The Lost Frontier Review

Solid gameplay, challenging platform puzzles, and a touch of wacky humour make Jak and Daxter: The Lost Frontier a good addition to Sony's much-loved series.

Score: 7.5 / good

Get the full article at GameSpot


"PSP | Jak and Daxter: The Lost Frontier Review" was posted by Laura Parker on Wed, 02 Dec 2009 10:53:00 -0800
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FAP Turbo - What Are the Main Reasons For the Success of This Forex Trading Robot?

There are many Forex trading software systems available in the forex market and sometimes it becomes so difficult to decide which robot is better. Each robot has its own features. FAP Turbo is one of such robot, which is highly appreciated by the traders. The platform on which it works is MetaTrade4 platform.
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Writing in a recent Workshop blog post, LucasArts responded to complaints that its XBLA and PC puzzle-platformer, Lucidity, can be "particularly punishing." A new update, which adds checkpoints in an effort , has been launched on PC and is set to via an update set to arrive on Xbox Live within the coming weeks. "We feel that there is so much great content in Lucidity that we want to open it up and make it more accessible for people to experience."

Listen, LucasArts, we respect what you're doing here, we do. But please, for all our sakes, be careful. Listening to the internet is a slippery slope, one that ends in everyone hurling dung and racial epithets at each other. And if you don't agree with that, you're a Nazi.

JoystiqLucidity update adds checkpoints to address difficulty concerns originally appeared on Joystiq on Fri, 27 Nov 2009 12:00:00 EST. Please see our terms for use of feeds.

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Darkest of Days postmortem has some bright spots

It's very easy to roundly dismiss a game that most people don't think is very good -- heck, we do it all the time. But we think before you make with the lambasting, you should have to read a postmortem article, like this one on Gamasutra from 8monkey, the developer of Darkest of Days.

Where many terrible games just appear to be rush jobs, the folks working on Darkest of Days (which hovers between a 45 and 52 on Metacritic, depending on platform) seem to be a nice enough group just doing the best with what they had (which, of course, was not enough money, time nor manpower).

A compelling postmortem isn't going to make Darkest of Days a better game (it's a long ways off from that), but maybe it'll make us all slightly nicer people.

JoystiqDarkest of Days postmortem has some bright spots originally appeared on Joystiq on Fri, 27 Nov 2009 18:00:00 EST. Please see our terms for use of feeds.

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